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I
- init() - function in com.skillw.attsystem.api.attribute.compound.AttributeDataCompound
 - InitialAttrData - class in com.skillw.attsystem.internal.feature.personal
 - intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
 - 让实体进入战斗状态
 - isAsynchronous() - function in org.bukkit.event.Event
 - isCancelled() - function in taboolib.platform.type.BukkitProxyEvent
 - isEmpty() - function in java.util.concurrent.ASConfig
 - isEmpty() - function in java.util.concurrent.AttributeDataManagerImpl
 - isEmpty() - function in java.util.concurrent.AttributeManagerImpl
 - isEmpty() - function in java.util.concurrent.CompiledAttrDataManagerImpl
 - isEmpty() - function in java.util.concurrent.ConcurrentHashMap
 - isEmpty() - function in java.util.concurrent.EquipmentDataManagerImpl
 - isEmpty() - function in java.util.concurrent.ReadPatternManagerImpl
 - isEmpty() - function in java.util.concurrent.RealizerManagerImpl
 - isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
 - 实体是否在战斗
 - ItemLoadEvent - class in com.skillw.attsystem.api.event
 - 加载物品事件物品被加载到装备栏时触发
 - ItemNBTReadEvent - class in com.skillw.attsystem.api.event
 - Item NBT read event
 - ItemReadEvent - class in com.skillw.attsystem.api.event
 - 读取物品事件