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- layers(java.lang.Integer) - function in com.skillw.attsystem.api.compiled.sub.ComplexCompiledData
 - load(com.skillw.attsystem.api.event.EquipmentUpdateEvent.Pre) - function in com.skillw.attsystem.internal.feature.compat.germ.GermListener
 - load() - function in com.skillw.pouvoir.api.plugin.AttributeSystem
 - loadEquipment(E) - function in com.skillw.attsystem.api.equipment.EquipmentLoader
 - loadEquipment(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.internal.feature.realizer.slot.EntitySlotRealizer.NormalEquipmentLoader
 - loadEquipment(org.bukkit.entity.Player) - function in com.skillw.attsystem.internal.feature.realizer.slot.PlayerSlotRealizer.PlayerEquipmentLoader
 - LoreMap - class in com.skillw.attsystem.util
 - LoreMap.LoreChar - class in com.skillw.attsystem.util.LoreMap
 - LoreMap.TrieNode - class in com.skillw.attsystem.util.LoreMap