A 
        
            B 
        
            C 
        
            D 
        
            E 
        
            F 
        
            G 
        
            H 
        
            I 
        
            K 
        
            L 
        
            M 
        
            N 
        
            O 
        
            P 
        
            R 
        
            S 
        
            T 
        
            U 
        
            V 
        
        
O
- onActive() - function in com.skillw.attsystem.AttributeSystem
 - onActive() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
 - onActive() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
 - onActive() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
 - onActive() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
 - onActive() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
 - onActive() - function in com.skillw.pouvoir.api.manager.ASConfig
 - onActive() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
 - onActive() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.Manager
 - onActive() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
 - onActive() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
 - onDisable() - function in com.skillw.attsystem.AttributeSystem
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributeEntityRealizer
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributePlayerRealizer
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
 - onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
 - onDisable() - function in com.skillw.pouvoir.api.manager.ASConfig
 - onDisable() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
 - onDisable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.Manager
 - onDisable() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
 - onDisable() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
 - onEnable() - function in com.skillw.attsystem.AttributeSystem
 - onEnable() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
 - onEnable() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
 - onEnable() - function in com.skillw.attsystem.internal.feature.realizer.slot.EntitySlotRealizer
 - onEnable() - function in com.skillw.attsystem.internal.feature.realizer.slot.PlayerSlotRealizer
 - onEnable() - function in com.skillw.attsystem.internal.manager.ASConfig
 - onEnable() - function in com.skillw.attsystem.internal.manager.AttributeManagerImpl
 - onEnable() - function in com.skillw.attsystem.internal.manager.ReadPatternManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
 - onEnable() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
 - onEnable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
 - onEnable() - function in com.skillw.pouvoir.api.manager.Manager
 - onEnable() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
 - onLoad() - function in com.skillw.attsystem.AttributeSystem
 - onLoad() - function in com.skillw.attsystem.internal.manager.ASConfig
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributeEntityRealizer
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributePlayerRealizer
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
 - onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
 - onLoad() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
 - onLoad() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.Manager
 - onLoad() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
 - onLoad() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
 - onPlaceholderRequest(org.bukkit.entity.Player,java.lang.String) - function in com.skillw.attsystem.internal.feature.compat.placeholder.PlaceHolderHooker
 - onPlaceHolderRequest(java.lang.String,org.bukkit.entity.LivingEntity,java.lang.String) - function in com.skillw.attsystem.internal.feature.compat.pouvoir.AttributePlaceHolder
 - onPlaceholderRequest(org.bukkit.OfflinePlayer,java.lang.String) - function in taboolib.platform.compat.PlaceHolderHooker
 - onReload() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
 - onReload() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
 - onReload() - function in com.skillw.attsystem.internal.feature.realizer.slot.EntitySlotRealizer
 - onReload() - function in com.skillw.attsystem.internal.feature.realizer.slot.PlayerSlotRealizer
 - onReload() - function in com.skillw.attsystem.internal.manager.AttributeManagerImpl
 - onReload() - function in com.skillw.attsystem.internal.manager.EquipmentDataManagerImpl
 - onReload() - function in com.skillw.attsystem.internal.manager.ReadPatternManagerImpl
 - onReload() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
 - onReload() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
 - onReload() - function in com.skillw.pouvoir.api.manager.ASConfig
 - onReload() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
 - onReload() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
 - onReload() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
 - onReload() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
 - onReload() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
 - onReload() - function in com.skillw.pouvoir.api.manager.Manager
 - onReload() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
 - operate(A,A) - function in com.skillw.pouvoir.api.feature.operation.Operation
 - operation(java.lang.String) - function in com.skillw.attsystem.api.AttrAPI
 - 获取Operation<*>对象
 - operation(com.skillw.attsystem.api.attribute.Attribute,com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.attribute.compound.AttributeData
 - NumberOperation作运算操作
 - operation(com.skillw.attsystem.api.attribute.compound.AttributeData) - function in com.skillw.attsystem.api.attribute.compound.AttributeData
 - NumberOperation作运算操作
 - operation(com.skillw.attsystem.api.attribute.compound.AttributeDataCompound) - function in com.skillw.attsystem.api.attribute.compound.AttributeDataCompound
 - NumberOperation运算操作
 - operation(com.skillw.attsystem.api.read.status.NumberStatus,com.skillw.pouvoir.api.feature.operation.NumberOperation) - function in com.skillw.attsystem.api.read.status.NumberStatus
 - NumberOperation
 - operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
 - operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
 - operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
 - operation(java.lang.String,A,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
 - NumberOperation做运算
 - operation(java.lang.String,java.lang.Double,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
 - NumberOperation做运算
 - operation(java.lang.String,java.lang.String,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
 - NumberOperation做运算
 - operations() - function in com.skillw.attsystem.api.read.ReadPattern
 - Status中可能的键
 - operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
 - Status中可能的键
 - operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
 - Status中可能的键
 - operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
 - Status中可能的键
 - outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
 - 让实体退出战斗状态