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- onActive() - function in com.skillw.attsystem.AttributeSystem
- onActive() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
- onActive() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
- onActive() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- onActive() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- onActive() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
- onActive() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
- onActive() - function in com.skillw.pouvoir.api.manager.ASConfig
- onActive() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
- onActive() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
- onActive() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.Manager
- onActive() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
- onActive() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
- onDisable() - function in com.skillw.attsystem.AttributeSystem
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributeEntityRealizer
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributePlayerRealizer
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
- onDisable() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
- onDisable() - function in com.skillw.pouvoir.api.manager.ASConfig
- onDisable() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
- onDisable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.Manager
- onDisable() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
- onDisable() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
- onEnable() - function in com.skillw.attsystem.AttributeSystem
- onEnable() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
- onEnable() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
- onEnable() - function in com.skillw.attsystem.internal.feature.realizer.slot.EntitySlotRealizer
- onEnable() - function in com.skillw.attsystem.internal.feature.realizer.slot.PlayerSlotRealizer
- onEnable() - function in com.skillw.attsystem.internal.manager.ASConfig
- onEnable() - function in com.skillw.attsystem.internal.manager.AttributeManagerImpl
- onEnable() - function in com.skillw.attsystem.internal.manager.ReadPatternManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- onEnable() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
- onEnable() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
- onEnable() - function in com.skillw.pouvoir.api.manager.Manager
- onEnable() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
- onLoad() - function in com.skillw.attsystem.AttributeSystem
- onLoad() - function in com.skillw.attsystem.internal.manager.ASConfig
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributeEntityRealizer
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.BaseAttributePlayerRealizer
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.EntitySlotRealizer
- onLoad() - function in com.skillw.pouvoir.api.feature.realizer.component.PlayerSlotRealizer
- onLoad() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.AttributeManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
- onLoad() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.EquipmentDataManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.Manager
- onLoad() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
- onLoad() - function in com.skillw.pouvoir.api.manager.ReadPatternManagerImpl
- onPlaceholderRequest(org.bukkit.entity.Player,java.lang.String) - function in com.skillw.attsystem.internal.feature.compat.placeholder.PlaceHolderHooker
- onPlaceHolderRequest(java.lang.String,org.bukkit.entity.LivingEntity,java.lang.String) - function in com.skillw.attsystem.internal.feature.compat.pouvoir.AttributePlaceHolder
- onPlaceholderRequest(org.bukkit.OfflinePlayer,java.lang.String) - function in taboolib.platform.compat.PlaceHolderHooker
- onReload() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributeEntityRealizer
- onReload() - function in com.skillw.attsystem.internal.feature.realizer.attribute.BaseAttributePlayerRealizer
- onReload() - function in com.skillw.attsystem.internal.feature.realizer.slot.EntitySlotRealizer
- onReload() - function in com.skillw.attsystem.internal.feature.realizer.slot.PlayerSlotRealizer
- onReload() - function in com.skillw.attsystem.internal.manager.AttributeManagerImpl
- onReload() - function in com.skillw.attsystem.internal.manager.EquipmentDataManagerImpl
- onReload() - function in com.skillw.attsystem.internal.manager.ReadPatternManagerImpl
- onReload() - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- onReload() - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- onReload() - function in com.skillw.pouvoir.api.manager.ASConfig
- onReload() - function in com.skillw.pouvoir.api.manager.AttributeDataManagerImpl
- onReload() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPI
- onReload() - function in com.skillw.pouvoir.api.manager.AttributeSystemAPIImpl
- onReload() - function in com.skillw.pouvoir.api.manager.CompileManagerImpl
- onReload() - function in com.skillw.pouvoir.api.manager.CompiledAttrDataManagerImpl
- onReload() - function in com.skillw.pouvoir.api.manager.Manager
- onReload() - function in com.skillw.pouvoir.api.manager.ReadManagerImpl
- operate(A,A) - function in com.skillw.pouvoir.api.feature.operation.Operation
- operation(java.lang.String) - function in com.skillw.attsystem.api.AttrAPI
- 获取Operation<*>对象
- operation(com.skillw.attsystem.api.attribute.Attribute,com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.attribute.compound.AttributeData
- NumberOperation作运算操作
- operation(com.skillw.attsystem.api.attribute.compound.AttributeData) - function in com.skillw.attsystem.api.attribute.compound.AttributeData
- NumberOperation作运算操作
- operation(com.skillw.attsystem.api.attribute.compound.AttributeDataCompound) - function in com.skillw.attsystem.api.attribute.compound.AttributeDataCompound
- NumberOperation运算操作
- operation(com.skillw.attsystem.api.read.status.NumberStatus,com.skillw.pouvoir.api.feature.operation.NumberOperation) - function in com.skillw.attsystem.api.read.status.NumberStatus
- NumberOperation
- operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
- operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
- operation(com.skillw.attsystem.api.read.status.Status) - function in com.skillw.attsystem.api.read.status.Status
- operation(java.lang.String,A,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
- NumberOperation做运算
- operation(java.lang.String,java.lang.Double,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
- NumberOperation做运算
- operation(java.lang.String,java.lang.String,com.skillw.pouvoir.api.feature.operation.Operation) - function in com.skillw.attsystem.api.read.status.Status
- NumberOperation做运算
- operations() - function in com.skillw.attsystem.api.read.ReadPattern
- Status中可能的键
- operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
- Status中可能的键
- operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
- Status中可能的键
- operations() - function in com.skillw.attsystem.internal.core.read.BaseReadGroup
- Status中可能的键
- outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
- 让实体退出战斗状态