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- uncheckedPut(java.lang.String,org.bukkit.inventory.ItemStack) - function in com.skillw.attsystem.api.equipment.EquipmentData
- unrealize(org.bukkit.entity.LivingEntity) - function in com.skillw.pouvoir.api.feature.realizer.BaseRealizerManager
- unrealize(org.bukkit.entity.LivingEntity) - function in com.skillw.pouvoir.api.feature.realizer.RealizerManagerImpl
- unregister(java.lang.String) - function in com.skillw.attsystem.api.manager.AttributeManager
- unregister(java.lang.String) - function in com.skillw.attsystem.internal.manager.AttributeManagerImpl
- unRelease() - function in com.skillw.attsystem.api.attribute.compound.AttributeData
- Un release设置为不在下次属性更新时释放
- unRelease() - function in com.skillw.attsystem.api.equipment.EquipmentData
- Un release设置为不在下次更新时释放装备数据
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
- EntityUpdate更新实体(装备 属性 原版属性实现)原版属性不会立即生效建议异步调用
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttributeSystemAPI
- EntityUpdate更新实体(装备 属性 原版属性实现)建议异步调用
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.manager.AttributeDataManager
- 更新实体的属性数据
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.manager.EquipmentDataManager
- 更新实体装备数据集
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.internal.manager.AttributeDataManagerImpl
- 更新实体的属性数据
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.internal.manager.AttributeSystemAPIImpl
- EntityUpdate更新实体(装备 属性 原版属性实现)建议异步调用
- update(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.internal.manager.EquipmentDataManagerImpl
- 更新实体装备数据集
- updateAttr(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
- EntityUpdate更新实体(装备 属性 原版属性实现)原版属性不会立即生效建议异步调用
- updateSync(org.bukkit.entity.LivingEntity) - function in com.skillw.attsystem.api.AttrAPI
- EntityUpdate更新实体(装备 属性 原版属性实现)同步版本,原版属性会立即生效
- Utils - class in com.skillw.attsystem.util