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Deprecated API
Contents
Methods
Methods
Method
Description
com.skillw.attsystem.api.updateAttr(org.bukkit.entity.LivingEntity)
EntityUpdate更新实体(装备 属性 原版属性实现)原版属性不会立即生效建议异步调用
com.skillw.attsystem.api.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.addAttribute(java.util.UUID,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.addAttribute(java.util.UUID,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.removeAttribute(org.bukkit.entity.LivingEntity,java.lang.String)
根据 键(源) 删除实体的属性数据
com.skillw.attsystem.api.removeAttribute(java.util.UUID,java.lang.String)
根据 键(源) 删除实体的属性数据
com.skillw.attsystem.api.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.addEquipment(java.util.UUID,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.addEquipment(java.util.UUID,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.removeEquipment(org.bukkit.entity.LivingEntity,java.lang.String)
根据 键(源) 删除实体的装备数据
com.skillw.attsystem.api.removeEquipment(java.util.UUID,java.lang.String)
根据 键(源) 删除实体的装备数据
com.skillw.attsystem.api.isFighting(org.bukkit.entity.LivingEntity)
实体是否在战斗
com.skillw.attsystem.api.intoFighting(org.bukkit.entity.LivingEntity)
让实体进入战斗状态
com.skillw.attsystem.api.outFighting(org.bukkit.entity.LivingEntity)
让实体退出战斗状态
com.skillw.attsystem.api.attribute.compound.operation(com.skillw.attsystem.api.attribute.compound.AttributeData)
NumberOperation作运算操作
com.skillw.attsystem.api.attribute.compound.operation(com.skillw.attsystem.api.attribute.compound.AttributeDataCompound)
NumberOperation运算操作
com.skillw.attsystem.api.manager.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(java.util.UUID,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(java.util.UUID,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.removeAttribute(org.bukkit.entity.LivingEntity,java.lang.String)
根据 源 删除实体的属性数据
com.skillw.attsystem.api.manager.removeAttribute(java.util.UUID,java.lang.String)
根据 源 删除实体的属性数据
com.skillw.attsystem.api.manager.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(java.util.UUID,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(java.util.UUID,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.manager.removeEquipment(org.bukkit.entity.LivingEntity,java.lang.String)
根据 源 删除实体的装备数据
com.skillw.attsystem.api.manager.removeEquipment(java.util.UUID,java.lang.String)
根据 源 删除实体的装备数据
com.skillw.pouvoir.api.manager.completeYaml(java.io.File,java.util.Set)
com.skillw.pouvoir.api.manager.completeYaml(java.lang.String,java.util.Set)
com.skillw.attsystem.api.manager.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(java.util.UUID,java.lang.String,java.util.Collection,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.addAttribute(java.util.UUID,java.lang.String,com.skillw.attsystem.api.attribute.compound.AttributeData,java.lang.Boolean)
给实体添加属性数据
com.skillw.attsystem.api.manager.removeAttribute(org.bukkit.entity.LivingEntity,java.lang.String)
根据 源 删除实体的属性数据
com.skillw.attsystem.api.manager.removeAttribute(java.util.UUID,java.lang.String)
根据 源 删除实体的属性数据
com.skillw.attsystem.api.manager.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(org.bukkit.entity.LivingEntity,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(java.util.UUID,java.lang.String,java.util.Map)
给实体添加装备数据
com.skillw.attsystem.api.manager.addEquipment(java.util.UUID,java.lang.String,com.skillw.attsystem.api.equipment.EquipmentData)
给实体添加装备数据
com.skillw.attsystem.api.manager.removeEquipment(org.bukkit.entity.LivingEntity,java.lang.String)
根据 源 删除实体的装备数据
com.skillw.attsystem.api.manager.removeEquipment(java.util.UUID,java.lang.String)
根据 源 删除实体的装备数据