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- initSystem() - function in com.skillw.fightsystem.internal.manager.FSConfig
- intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
- 让实体进入战斗
- intoFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Into fighting
- intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Into fighting
- intoFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Into fighting
- intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Into fighting
- isDamageParticle(taboolib.module.nms.Packet,java.lang.Integer) - function in com.skillw.fightsystem.util.nms.NMS
- isDamageParticle(taboolib.module.nms.Packet,java.lang.Integer) - function in com.skillw.fightsystem.util.nms.NMSImpl
- isDebug() - function in com.skillw.fightsystem.internal.manager.FSConfig
- isFightEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
- isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
- 实体是否在战斗
- isFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Is fighting
- isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Is fighting
- isFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Is fighting
- isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Is fighting
- isPersonalEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
- isVanillaArmor() - function in com.skillw.fightsystem.internal.manager.FSConfig