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I

initSystem() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
让实体进入战斗
intoFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Into fighting
intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Into fighting
intoFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Into fighting
intoFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Into fighting
isDamageParticle(taboolib.module.nms.Packet,java.lang.Integer) - function in com.skillw.fightsystem.util.nms.NMS
 
isDamageParticle(taboolib.module.nms.Packet,java.lang.Integer) - function in com.skillw.fightsystem.util.nms.NMSImpl
 
isDebug() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
isFightEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
实体是否在战斗
isFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Is fighting
isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Is fighting
isFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Is fighting
isFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Is fighting
isPersonalEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
isVanillaArmor() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
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