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- action() - function in com.skillw.fightsystem.internal.core.asahi.infix.ActionLivingEntity
- ActionLivingEntity - class in com.skillw.fightsystem.internal.core.asahi.infix
- addAll(com.skillw.fightsystem.api.fight.message.MessageData) - function in com.skillw.fightsystem.api.fight.message.MessageData
- Add all
- addIgnoreAttack(kotlin.jvm.functions.Function2) - function in com.skillw.fightsystem.api.FightAPI
- 添加伤害事件过滤器符合过滤条件则FightSystem跳过计算
- ASActionBar - class in com.skillw.fightsystem.internal.feature.message
- ASActionBarBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
- ASChat - class in com.skillw.fightsystem.internal.feature.message
- ASChatBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
- ASHoloBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
- ASHologramGroup - class in com.skillw.fightsystem.internal.feature.message
- A s hologram group
- ASTitle - class in com.skillw.fightsystem.internal.feature.message
- ASTitle.Companion - class in com.skillw.fightsystem.internal.feature.message.ASTitle
- ASTitleBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
- asyncTaskRun(kotlin.jvm.functions.Function0) - function in com.skillw.fightsystem.util.UtilsKt
- ATTACK - enum entry in com.skillw.fightsystem.api.fight.message.Message.Type
Attack 攻击着
- attacker(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.fight.DataCache
- attackerData(java.lang.String,java.util.List) - function in com.skillw.fightsystem.api.fight.DataCache
- attackerData(java.lang.String,java.util.List) - function in com.skillw.fightsystem.api.fight.FightData
- AttackIV - class in com.skillw.fightsystem.internal.feature.compat.mythicmobs.legacy
- attackMessage(org.bukkit.entity.Player,com.skillw.fightsystem.api.fight.FightData,java.lang.Boolean) - function in com.skillw.fightsystem.api.fight.DamageType
- Attack message
- AttackV - class in com.skillw.fightsystem.internal.feature.compat.mythicmobs.common
- AttDamage - class in com.skillw.fightsystem.internal.feature.compat.magic