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A

action() - function in com.skillw.fightsystem.internal.core.asahi.infix.ActionLivingEntity
 
ActionLivingEntity - class in com.skillw.fightsystem.internal.core.asahi.infix
 
addAll(com.skillw.fightsystem.api.fight.message.MessageData) - function in com.skillw.fightsystem.api.fight.message.MessageData
Add all
addIgnoreAttack(kotlin.jvm.functions.Function2) - function in com.skillw.fightsystem.api.FightAPI
添加伤害事件过滤器符合过滤条件则FightSystem跳过计算
ASActionBar - class in com.skillw.fightsystem.internal.feature.message
 
ASActionBarBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
 
ASChat - class in com.skillw.fightsystem.internal.feature.message
 
ASChatBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
 
ASHoloBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
 
ASHologramGroup - class in com.skillw.fightsystem.internal.feature.message
A s hologram group
ASTitle - class in com.skillw.fightsystem.internal.feature.message
 
ASTitle.Companion - class in com.skillw.fightsystem.internal.feature.message.ASTitle
 
ASTitleBuilder - class in com.skillw.fightsystem.internal.feature.message.builder
 
asyncTaskRun(kotlin.jvm.functions.Function0) - function in com.skillw.fightsystem.util.UtilsKt
 
ATTACK - enum entry in com.skillw.fightsystem.api.fight.message.Message.Type

Attack 攻击着

attacker(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.fight.DataCache
 
attackerData(java.lang.String,java.util.List) - function in com.skillw.fightsystem.api.fight.DataCache
 
attackerData(java.lang.String,java.util.List) - function in com.skillw.fightsystem.api.fight.FightData
 
AttackIV - class in com.skillw.fightsystem.internal.feature.compat.mythicmobs.legacy
 
attackMessage(org.bukkit.entity.Player,com.skillw.fightsystem.api.fight.FightData,java.lang.Boolean) - function in com.skillw.fightsystem.api.fight.DamageType
Attack message
AttackV - class in com.skillw.fightsystem.internal.feature.compat.mythicmobs.common
 
AttDamage - class in com.skillw.fightsystem.internal.feature.compat.magic
 
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