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O

onActive() - function in com.skillw.fightsystem.FightSystem
 
onDisable() - function in com.skillw.fightsystem.FightSystem
 
onDisable() - function in com.skillw.fightsystem.internal.manager.PersonalManagerImpl
 
onEnable() - function in com.skillw.fightsystem.FightSystem
 
onEnable() - function in com.skillw.fightsystem.internal.manager.DamageTypeManagerImpl
 
onEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
onEnable() - function in com.skillw.fightsystem.internal.manager.FightGroupManagerImpl
 
onEnable() - function in com.skillw.fightsystem.internal.manager.MechanicManagerImpl
 
onLoad() - function in com.skillw.fightsystem.FightSystem
 
onLoad() - function in com.skillw.fightsystem.internal.manager.FSConfig
 
onReload() - function in com.skillw.fightsystem.internal.manager.DamageTypeManagerImpl
 
onReload() - function in com.skillw.fightsystem.internal.manager.FightGroupManagerImpl
 
onReload() - function in com.skillw.fightsystem.internal.manager.MechanicManagerImpl
 
outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
让实体退出战斗状态
outFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Out fighting
outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
Out fighting
outFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Out fighting
outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
Out fighting
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