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- onActive() - function in com.skillw.fightsystem.FightSystem
- onDisable() - function in com.skillw.fightsystem.FightSystem
- onDisable() - function in com.skillw.fightsystem.internal.manager.PersonalManagerImpl
- onEnable() - function in com.skillw.fightsystem.FightSystem
- onEnable() - function in com.skillw.fightsystem.internal.manager.DamageTypeManagerImpl
- onEnable() - function in com.skillw.fightsystem.internal.manager.FSConfig
- onEnable() - function in com.skillw.fightsystem.internal.manager.FightGroupManagerImpl
- onEnable() - function in com.skillw.fightsystem.internal.manager.MechanicManagerImpl
- onLoad() - function in com.skillw.fightsystem.FightSystem
- onLoad() - function in com.skillw.fightsystem.internal.manager.FSConfig
- onReload() - function in com.skillw.fightsystem.internal.manager.DamageTypeManagerImpl
- onReload() - function in com.skillw.fightsystem.internal.manager.FightGroupManagerImpl
- onReload() - function in com.skillw.fightsystem.internal.manager.MechanicManagerImpl
- outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.FightAPI
- 让实体退出战斗状态
- outFighting(java.util.UUID) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Out fighting
- outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.api.manager.FightStatusManager
- Out fighting
- outFighting(java.util.UUID) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Out fighting
- outFighting(org.bukkit.entity.LivingEntity) - function in com.skillw.fightsystem.internal.manager.FightStatusManagerImpl
- Out fighting